Skip to main content

5.3 Bet Types

Every offer you publish and every bet we place carries a bet_type string. The string is a comma-separated encoding of the market and the selection within it. This page lists every bet type we currently understand.

5.3.1 Reading the notation

The format descriptions below use a small notation:

NotationMeaning
<for/against>Choose exactly one of the listed alternatives.
<handicap>, <home_score>Substitute your own value.
[,sub,kills]An optional segment. Include it only when it applies.
<handicap>*4Multiply the handicap by 4 before encoding it. See Handicap encoding.

Three conventions apply throughout:

  1. for and against correspond to back and lay. If you are not an exchange, always use for.
  2. h, a and d stand for home, away and draw. In tennis, home becomes p1 and away becomes p2.
  3. A bet type must match one of the families below exactly. Unrecognised strings are discarded along with the offer that carries them.

5.3.1.1 Handicap encoding

Wherever a format shows <handicap>*4, the value you send is the handicap multiplied by four, so that quarter-line handicaps stay integers.

Sign handling differs by side. A positive or negative handicap on the home side keeps its sign. On the away side the sign is inverted: a negative away handicap becomes positive, and a positive away handicap becomes negative.

For a Real Madrid (home) vs FC Barcelona (away) match:

MarketOur format
home +0.75, away -0.753 and 3
home -0.5, away +0.5-2 and -2

One exception: in the match_odds_over_under general bet type the handicap is not multiplied by 4.

5.3.2 General

Intended mainly for soccer, basketball, mma and boxing, but you may use it for any sport where the more specific families below do not express the market you need.

Sub-typeFormatExample
Asian handicap<for/against>,ah,<h/a>,<handicap>*4for,ah,h,22
Asian over/under<for/against>,<ahover/ahunder>,<handicap>*4for,ahover,822
Team asian over/under<for/against>,<tahover/tahunder>,<h/a>,<handicap>*4for,tahover,h,20
Moneyline<for/against>,ml,<h/a>for,ml,h
Win/draw/win<for/against>,<h/a/d>for,h
Win/draw/win HT-FT<for/against>,<h/a/d>,<h/a/d>for,h,a
Double chance<for/against>,dc,<h/a>,<d/a>for,dc,h,a
Odd/even<for/against>,<odd/even>for,odd
Team odd/even<for/against>,<odd/even>,<h/a>for,even,h
Team clean sheet<for/against>,clean,<h/a>,<yes/no>for,clean,h,yes
Win to nil<for/against>,wintonil,<h/a>,<yes/no>for,wintonil,h,no
Will score<for/against>,score,<both/either/neither/one>,<yes/no>for,score,both,yes
Team will score<for/against>,score,<h/a>,<yes/no>for,score,h,no
Correct score<for/against>,cs,<home_score>,<away_score>for,cs,2,1
Other correct score<for/against>,othercs,<home_high>,<away_high>for,othercs,3,1
Match odds and both score<for/against>,mo_both_score,<h/a/d>,<yes/no>for,mo_both_score,h,yes
Match odds and over/under<for/against>,moou,<h/a/d>,<over/under>,<handicap>for,moou,h,over,2
Any other unquoted<for/against>,aou,<h/a/d>,3for,aou,h,3
Exact total<for/against>,exact_total,<goals>for,exact_total,4
Goal range<for/against>,gr,<low>,<high>for,gr,1,3
Team goal range<for/against>,teamgr,<h/a>,<low>,<high>for,teamgr,h,2,4
Score win margin<for/against>,swm,<no_goal/sd>for,swm,no_goal
Win margin<for/against>,wm,<h/a>,<low>,<high>for,wm,h,1,3
To qualify<for/against>,qualify,<h/a>for,qualify,h

Notes:

  • Other correct score asks whether the home and away sides each score more than the given home_high and away_high values.
  • Match odds and over/under is the one place where the handicap is not multiplied by 4.
  • Goal range and team goal range accept the literal string inf as <high> when there is no upper limit.
  • Win margin means the chosen side wins by between low and high goals.

5.3.3 Tennis

Every tennis bet type is built on the base structure:

<for/against>,tset,<which_set>,<void_rule>[,<unit>]
SegmentAllowed values
<which_set>1, 2, 3, 4, 5, all
<void_rule>vset1, vset2, vset3, vset4, vset5, vwhole
<unit>set, game

<void_rule> states how much of the match must be played for the bet to stand. With vwhole the whole match must finish or the bet voids; with vset2 the first two sets are enough.

<unit> is optional only because the money line market does not need it. Every other market requires it.

Sub-typeFormatExample
Moneyline<for/against>,tset,<which_set>,<void_rule>,<p1/p2>for,tset,all,vwhole,p1
Asian handicap<for/against>,tset,<which_set>,<void_rule>,<unit>,ah,<p1/p2>,<handicap>*4for,tset,1,vset1,game,ah,p1,-14
Asian over/under<for/against>,tset,<which_set>,<void_rule>,<unit>,<ahover/ahunder>,<handicap>*4for,tset,all,vwhole,set,ahover,10
Correct score<for/against>,tset,<which_set>,<void_rule>,<unit>,cs,<p1_score>,<p2_score>for,tset,all,vwhole,set,cs,2,1
Odd/even<for/against>,tset,<which_set>,<void_rule>,<unit>,<odd/even>for,tset,all,vset1,game,even
Game win<for/against>,tgame,<which_set>,<which_game>,<void_rule>,<p1/p2>for,tgame,2,1,vwhatever,p1

Game win is the one tennis market that does not follow the base structure: it uses tgame rather than tset and names both the set and the game.

5.3.4 American football, rugby league and rugby union

The base structure is one of:

<for/against>,tquarter,<which_quarter>
<for/against>,thalf,<which_half>
<for/against>,tp,<time_period>

where <which_quarter> is one of 1, 2, 3, 4; <which_half> is 1 or 2; and <time_period> is reg for regular time (the four quarters) or all for regular time plus overtime.

Sub-typeSuffix appended to the baseExample
Moneyline,ml,<h/a>for,tp,all,ml,h
Win/draw/win,wdw,<h/a/d>for,tp,reg,wdw,h
Asian handicap,ah,<h/a>,<handicap>*4for,thalf,2,ah,h,-22
Asian over/under,<ahover/ahunder>,<handicap>*4for,tp,reg,ahover,254
Team asian over/under,<tahover/tahunder>,<h/a>,<handicap>*4for,tp,all,tahover,a,94

5.3.5 Hockey

The base structure is <for/against>,<time_period_type>,<time_period> where <time_period_type> is tp or tperiod.

With tperiod, <time_period> is 1, 2 or 3 — the three main periods. With tp, it is reg (regular time), all (regular time plus overtime plus penalties) or pen (penalties).

Sub-typeSuffix appended to the baseExample
Moneyline,ml,<h/a>for,tperiod,1,ml,a
Win/draw/win,wdw,<h/a/d>for,tp,reg,wdw,d
Asian handicap,ah,<h/a>,<handicap>*4for,tp,all,ah,h,-18
Asian over/under,<ahover/ahunder>,<handicap>*4for,tperiod,2,ahover,10
Team asian over/under,<tahover/tahunder>,<h/a>,<handicap>*4for,tp,all,tahover,a,10
Odd/even,<odd/even>for,tp,reg,even

5.3.6 Baseball

The base structure is <for/against>,<time_period_type>,<time_period> where <time_period_type> is tp or thalf.

The value 1 works only with thalf and denotes the first half. reg (the first nine innings) and all (regular time plus overtime) work only with tp.

Sub-typeSuffix appended to the baseExample
Moneyline,ml,<h/a>for,tp,all,ml,h
Win/draw/win,wdw,<h/a/d>for,tp,reg,wdw,d
Asian handicap,ah,<h/a>,<handicap>*4for,thalf,1,ah,a,2
Asian over/under,<ahover/ahunder>,<handicap>*4for,tp,all,ahover,52
Team asian over/under,<tahover/tahunder>,<h/a>,<handicap>*4for,thalf,1,tahunder,h,6

5.3.7 Cricket

These markets are on regular time (one day, excluding the super-over) or all time (one day, including the super-over). The base structure is <for/against>,tp,<reg/all>.

Sub-typeFormatExample
Moneyline<for/against>,tp,<reg/all>,ml,<h/a>for,tp,all,ml,h
Win/draw/win<for/against>,tp,reg,wdw,<h/a/d>for,tp,reg,wdw,h

5.3.8 Esports

A bet is either on the whole match (tp,all) or on a single map (tmap,<map_number> with the map number from 1 to 5). An optional ,sub,kills segment denotes the kills sub-sport.

The base structure is therefore <for/against>,tp,all[,sub,kills] or <for/against>,tmap,<map_number>[,sub,kills].

Sub-typeSuffix appended to the baseExample
Moneyline,ml,<h/a>for,tmap,1,sub,kills,ml,h
Asian handicap,ah,<h/a>,<handicap>*4for,tmap,3,ah,a,10
Asian over/under,<ahover/ahunder>,<handicap>*4for,tmap,3,sub,kills,ahover,106
Team asian over/under,<tahover/tahunder>,<h/a>,<handicap>*4for,tmap,2,tahunder,a,46
Correct score,cs,<home_score>,<away_score>for,tp,all,cs,2,1

Correct score is available on the whole match only: <for/against>,tp,all,cs,<home_score>,<away_score>.

5.3.9 Handball

A bet is either on regular time (tp,reg) or on the first half (thalf,1). The base structure is <for/against>,tp,reg or <for/against>,thalf,1.

Sub-typeSuffix appended to the baseExample
Moneyline,ml,<h/a>for,thalf,1,ml,a
Win/draw/win,wdw,<h/a/d>for,tp,reg,wdw,h
Asian handicap,ah,<h/a>,<handicap>*4for,thalf,1,ah,h,-10
Asian over/under,<ahover/ahunder>,<handicap>*4for,tp,reg,ahover,230
Team asian over/under,<tahover/tahunder>,<h/a>,<handicap>*4for,tp,reg,tahunder,a,110
Odd/even,<odd/even>for,thalf,1,even

Team asian over/under is supported on regular time only.

5.3.10 Darts

Every darts bet type is on an entire match (tp,all). An optional sub,180 segment denotes the 180s sub-sport.

Sub-typeFormatExample
Moneyline<for/against>,tp,all,[sub,180,]ml,<h/a>for,tp,all,sub,180,ml,a
Asian handicap<for/against>,tp,all,[sub,180,]ah,<h/a>,<handicap>*4for,tp,all,sub,180,ah,h,-12
Asian over/under<for/against>,tp,all,[sub,180,]<ahover/ahunder>,<handicap>*4for,tp,all,sub,180,ahover,46
Correct score<for/against>,tp,all,cs,<home_score>,<away_score>for,tp,all,cs,0,6

5.3.11 Snooker, volleyball and Aussie rules

Every bet type in this family is on an entire match (tp,all).

Sub-typeFormatExample
Moneyline<for/against>,tp,all,ml,<h/a>for,tp,all,ml,h
Asian handicap<for/against>,tp,all,ah,<h/a>,<handicap>*4for,tp,all,ah,h,-10
Asian over/under<for/against>,tp,all,<ahover/ahunder>,<handicap>*4for,tp,all,ahunder,10

5.3.12 Matchups

Supported for golf, moto and cycling. The base structure is <for/against>,<time_period_type>,<time_period> where <time_period_type> is tp or tperiod.

The values 1 to 5 work only with tperiod and denote the first through fifth stage or round. all stands for the all-rounds winner and works only with tp.

Sub-typeFormatExample
Moneyline<for/against>,<time_period_type>,<time_period>,ml,<h/a>for,tperiod,2,ml,a

5.3.13 Multirunner

Used for competitions with an outright winner market, such as horse racing. The runner name is written out in full and must match the name of one of the runners you published for the event.

Sub-typeFormatExample
Outright winnerunparsed,multirunner,<for/against>,win,<runner_name>unparsed,multirunner,for,win,Overly Critical
Top Nunparsed,multirunner,<for/against>,top,<n>,<runner_name>unparsed,multirunner,against,top,2,Beautiful Affair

5.3.14 Proposition

Proposition and novelty bets. The structure is <for/against>,proposition,<prop> where <prop> is a JSON array, written in one of two shapes:

  • Player props: [<proposition>,<player_name>,<direction>,Player Props]
  • Team and game props: [<proposition>,<direction>,<type>], where <type> is Team Props or Game Props
Sub-typeExample
Player propagainst,proposition,["Top Australia 2nd Inns Batter","Alex Carey","Player Props"]
Team propfor,proposition,["(Map 1) 1st Barracks","Gaimin Gladiators","Team Props"]
Game propagainst,proposition,["1st Innings Runs","125 Runs or more","Game Props"]

5.3.15 Where bet types appear

The same bet_type string is used in three places, and must be identical in all of them for a given selection:

  • The bet_type field of each offer in the events response.
  • The bet_type field of offers pushed over the offers WebSocket.
  • The bet_type field of each statement returned by the bets endpoints.